You may use any pair you want, but your opponent will be stronger than usual. I'm getting rid of my friend code in the walkthrough, so if you want to battle me, e-mail me and I'll always add you. Your opponent will be invincible and stationary. While in the stance, moving the Wii Remote Right - Down - Left results in a 15 second attack power boost, while a Left - Down - Right movement will add 25% chakra meter. Lastly, air throws are activated by pressing the Throw button when the opponent is met in mid-air.
Strategy: Make sure you know how to switch to Sakura if you take too much damage. Other than that you shouldn't have too much trouble. There are three wake up options: Wake Up Attack, Wake Up Substitution, or neutral wake up. Paper Bombs: Paper Bombs are explosive kunai projectiles that are unblockable and cost 25% chakra. This jutsu costs each member 100% of their chakra meter and does extra damage. Strategy: Have fun with this one X3 Complete luck once again.
You will probably have to try this fight multiple times, but don't worry you'll get him. Characters have enabled their Latent Ninja Powers when a colored aura surrounds them on the battle field. Neji Hyuga - Orochimaru - Rock Lee - Sai - Sakura Haruno - Sasori - Start with Weak+Weak+Strong+Weak+Weak, then as the enemy is falling do Weak+Weak+Special. Executing a Substitution Jutsu costs 75% chakra and will teleport the character to the opposite side of the attacker. Double-tapping in the forward direction will result in a dash while double-tapping in the back direction will result in a quick back flip.
Try using: Down + Weak, Down + Strong, or Air + Weak to be able to get him off the ground. The reticule will enlarge when aimed at a valid target, and a Paper Bomb can be lobbed at it with a Strong Attack. Technical Landings Tech-roll : Tech-Rolling allows your character to roll on the ground after being attacked instead of landing flat. You need the Wii Remote actions. An assist attack is executed by holding Down and pressing the Tag-in button.
Moving up will allow the character to jump, and all characters can double-jump. Especially since it does so little damage. It's an automatic wake up that rolls in the direction of your character's momentum and also adds 25% chakra meter. Paper Bomb traps can also be detonated for a small amount of chakra per Paper Bomb by holding both Sidestep buttons, then using a Weak Attack. But be careful of your constantly decreasing life! In a Cooperative Two-Man Squad match, the standby player can choose to assist attack by pressing the Tag-in button, using 50% of their own chakra. Substitution Jutsu: Substitution Jutsu is a means of escaping attacks at the expense of chakra.
. These obstacles can be destroyed after a moderate amount of damage. Let me know whether this is a good idea or not. Difficulty 3: Strategy: Difficulty 4: Strategy: Battle 10: Difficulty 1: Strategy: Difficulty 2: Take control of Lee and fight alongside Neji and Tenten to defeat Kisame! Be prepared to learn how to use Kankuro. They can also Sidestep left or right around their opponent in 3D space. However, your opponent w ll be stronger than usual. To cancel, begin a combo string against an opponent.
Wake up substitution is a defensive maneuver that teleports the character behind the enemy by using a Strong Attack while rising; Wake up substitutions cost 50% chakra. Activate Kakashi's Sharingan by pressing Back + Special. Wake Up Options: Wake up options are executed by particular inputs as the character is rising from the ground. You can then try to combo him. Not to say that's a bad thing because she's just as good as me. Auto-guard is disabled when entering the Hand sign stance, leaving your character vulnerable. Objective - Perform a certain number of hits in a row within the time limit.
Added control schemes, game mechanics, game modes, and sub modes Added prices for initial shop items Added first draft of story mode as well as strategys for difficulty 2 Added prices for batch of items after beating Story difficulty 2 Added header for Mission mode Bought: Sasori, Deidara, and Itachi Version: 1. Throws: There are various types of throws possible based on the character. This attack can be blocked and costs no chakra. Strategy: The hardest part of this fight, of course, is connecting with Sakura's special. Strategy: I heard a lot of people say that this fight was really hard but I beat it on my first try. They can only guard for as long as the Guard Crush meter is not empty. The Neutral Substitution Jutsu simply performs a neutral teleport, without an attack.
Holding the Z Button and C Button enters the Hand sign stance. These strings are visible from the Attack List option in the Pause menu. Taking Cover: By default, stage obstacles like rocks, stumps or boxes will appear on the battlefield. Strategy: It's hard to get used to Chiyo at first, but once you do, this is a pretty easy fight. An offensive tag-in brings in the other member of the squad for control, and in transitioning, performs an attack. Gaara - Granny Chiyo - Hidan - Hinata Hyuga - Hiruko - Itachi Uchiha - Use Up-Weak+Weak+Weak+special.
Also I'm thinking of getting rid of the Story mode, and Mission mode tips, because they basically involve you being good enough at the game and with the character. Simply holding down Sidestep buttons and using a Strong Attack will result in throwing a Paper Bomb directly at the targeted opponent. Also, in Two-Man Squad matches, your character may swap with your partner without cost to your chakra meter. The assisting squad member will hop in with an attack and then quickly hop back out. If you find any mistakes throughout this walkthrough, whether it be related to the game or any spelling or grammar mistakes, please let me know. Character specific throws where applicable are activated by holding Down and pressing the Throw button.