Thank you for reading… cheers I think you answers to all your questions. Rhino is way much better when it comes to moving around because viewports make it so easy. Someone who's used 3ds Max for years might say Maya is not a good choice, and similarly a Maya vet might say 3ds Max is a weaker program. The only layouting that we do in Rhino are presentation drawings, but nothing technical. Rhino is like that comically sized Swiss Army knife. Content Disclaimer Information posted in this community regarding construction and detailing is for informational purposes only and does not replace the judgement and designs of a qualified architect or engineer. So, in effect what you see in a polygonal modeler is not what you get.
Thanks for all your great comments. If the company grows is it in the budged to update Revit and Rhino licenses as needed? The tutorials can be found here: The Slate Material Editor has some functionality that I wish Grasshopper had, namely the ability to drag a component onto the canvas and then drag a wire from the component to access a shortcut menu to other components. But when you're first starting out and looking to learn something new, it really comes down to personal preference for one simple reason: At the end of the day their purposes are similar and a lot of the tools accomplish the exact same thing. The tutorials hyperlinked above walk you through it pretty well. If you are proficient in both platforms then the possibilities immense. If you're unsure how to behave like a proper adult, refer to.
This is to reduce file size especially for animation. Yeah, sounds like it's a model size problem. I know they also use T-Splines. Maya is very much about animation at its core and hence is not in the same group as Rhino. I want to have full control of the model and the rendering and Lumion can give that to me. Hope that helps in some way.
These guidelines are monitored by an involved community, so please help us maintain quality content by upvoting, downvoting, and reporting accordingly! I love to use it to create artwork that intertwines with photography and creating artificial realities — but so far at least just for the pure joy of it. Then there's hardware cost - Rhino is fairly lightweight, whereas Max isn't, so you're looking at beefier costlier rigs if you go with the latter. Also the grasshopper plug in seems really nice. Seriously I'd use Rhino in there as a last resort, for the Revit-to-Max thing has been working well for lots of people. I don't really know much about Lumion.
Let's talk about what I'm using. If you want to get into character animation, Maya may be the best choice. That's all I can say without getting on a soap box. What are you doing in your office or school program? With regards Grasshopper for Rhino, Max has scripting - different, but similar. How does one select a wire in a jumble? It also has an open policy for educational users.
Seems like 3ds max is the way to go because I'm new to both. And remember, you can always share this content through your favorite and most frequently used social networks. All-in-all, i choose Max as the best of them all for modeling. Rhino is a great program. It is needed for making complex curved surfaces. It is 100% awesome compatibility between the two since 2013 R2.
However, 3ds Max still has great animation capabilities, but Maya has a slight edge over it with its deeper list of tools. There are deformers that create a sense of non-destructive editing, but they quickly slow down the viewport. Skills always comes first among recruiters, if you're an amazing 3D modeler in Maya, and the job requires you to use 3ds Max then that place will likely train you in 3ds Max, because your work speaks for itself, not the application you used to create it. In most cases, that may be true -- for them. For those who commented about zaha hadid, yes she also use rhino and revit and she also uses gehry bim method as well. Maya is not as flexible with altering a design as Rhino.
Or maybe you want to break into game design, so you'll be using the application for creating or. Its all about creating an efficient workflow for a particular project, I think. Maybe the shortcut menu option is limited to the simpler components that don't have so many options. Well, that is if you disregard the price. Once we got a way to group all the mullions into a single object, we got better results. Whenever I model something in Max, I typically bring it over to Rhino for more precise measurements. Sketch-up is fine it just has the least of a crutch for all the other programs, it demands a skilled modeler.
. The radial thickness is also parametric on the fly. Still, Rhino cannot be used alone as the user must use different software for different functions. I would be careful in saying software cost isn't an issue. I have ridiculous specs on my computer and even I have troubles going that high. The newest versions of Revit and Max talk to each other really well, and we've never had trouble like that.