We'll have more info in the near future. There, the style of the game and your objectives remain identical to Pure Mode, but instead of using your special bomb weapon with the X button, you'll be given two other weapons -- missiles and black holes -- that can be used by tapping the front or back touch pads on the Vita exactly where you want those weapons deployed. Another use of the Vita's features is that the view can be tilted in order to get a better view of the planet, with the ship's boost system featuring a Slow-Mo option that can lead to more precise aiming when boosting. Temporary boosts can quickly get you out of a fix with a shot of speed, while smart bombs, missiles and black holes are in limited supply to help clear the screen of stubborn foes. The game combines the mechanics of and with a level of action found typically in modern games such as.
The gameplay is very arcade styled giving a real flair when playing it and allowing for a exhilarating experience. Stereoscopic 3D support was demonstrated at the 2010 and released in June in the same year. There are 3 Super Stardust Delta is beautifully presented and controls a dream, and for only Â£5 it's a complete bargain. One can be affective against one type, but then almost useless against another type. But this mode works well and is actually pretty fun to mess around with though it wasn't enough to retain me permanently in lieu of playing in Pure Mode.
Exclusive to the Delta system is a Black Hole ability, where you touch the back of the device to pull enemies into a deadly vortex of doom. Mix things up by re-mapping the controls to tailor your game and get the edge. It was reinstated on July 15, 2008, in a store update after Sony's press conference. Absolutely gorgeous visual married to gameplay that Hard to imagine how such a conceptually simple game can be just. If sharp-looking action is your thing, it's certainly worth your time. En dat voor een kinderachtige prijs van acht piek.
From squashing asteroids using the rear touch pad and touchscreen simultaneously in Crush, to tilting the system to aim your shots in Orbit Bomber, there's plenty to keep you blasting. When Super Stardust Delta isn't trying too hard to show off the Vita's many control options, you're left with a supremely polished twin-stick retro shooter with stunning visual, and at a price that makes it hard to resist. However, if you want a modified, Vita-centric form of the game, Delta Mode may just be for you. As you might expect, the battle to stay alive depends on good old fashioned skill luck and judicious use of power-ups as you inch towards the climactic boss battle at the end of each planet's five stages. The Team Pack was also released on July 2, 2008, which includes split-screen co-op and player versus player modes.
Tem tudo o que os clássicos têm, tem uma profundidade que ainda não tinha conseguido ter nos formatos móveis e tem todo o poderio visual que se tinha até agora somente numa consola de alta definição. Scores get posted to online leaderboards, and a new mini-game is unlocked each time the player completes a new planet. It has numerous different weapons like smart bombs, a temporary shield and also a speed boost. Something tells me that many a PlayStation Vita gamer will have an incredibly hard time putting down Super Stardust Delta, if not for the gameplay then for the hyper-competitive nature of the leaderboards. It won't take most players too long to work through all five planets, and the mini-games don't add a lot to the experience they're more like quick tech demos -- one simply involves destroying asteroids by pinching them using the front and rear touch surface.
. You don't have to play that way, and many purists won't. Aside from full twin-stick support, Delta allows you to tap on the touchscreen and rear touchpad to unleash massive missile attacks and devastating black holes, respectively. From the touchscreen enabled menu you're presented with the option to play either the two main game modes or five different mini-games. These projectiles are effective against certain types of enemies. Players must then quickly choose which weapon to use against which type of enemy. The more you play Super Stardust Delta, the more you unlock, making it a game that grows with your skills.
Super Stardust Delta isn't a revelation, and it doesn't do anything truly spectacular. Impact Mode, released in April 2011 on the PlayStation Store, introduces much higher score multipliers. Dank zwei Sticks und Touch-Flächen klappt die Steuerung bestens und das knackig scharfe Splitter-Spektakel sieht beeindruckend aus. It adds an exclusive mode called Interactive Streaming, which is an endless mode where the game is streamed live over the Internet, and viewers are allowed to help or hinder the player. If you've ever felt a need for a nostalgic blast from past then this is the game for you. Dazzling you from the very start, Super Stardust Delta on PlayStation Vita is an impressive sight.
Impatient players will likely be frustrated by the repetitive defeats they will suffer along the path to success. The original 2D version supports full 1080p resolution at 60 frames per second. Items include weapon upgrades and a shield that absorbs one fatal hit against the player's ship. There will also be a handful of minigames, all of which showcase the different control schemes of the portable. Most of the content has remained intact from the game's predecessors, but some features have been stripped away—at least in the E3 demo.